Hierachical Finite State Machines
In this post I talk about hierarchical state machines and present a simple implementation, based on the state pattern. It is by no means a comprehensive explanation, and I skim...
C / C++ / Design Patterns / Development
In this post I talk about hierarchical state machines and present a simple implementation, based on the state pattern. It is by no means a comprehensive explanation, and I skim...
C / C++ / Development
Now that I’ve got a working game engine it’s time to add some interesting features to it. One that I’ve always desired to implement is online multiplayer, the ability to...